Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fall of the Hammer

1R · Instant

Target creature you control deals damage equal to its power to another target creature.

Similar cards

Color identity:
NameManaTypeText
Death Ward WInstant Regenerate target creature.
Mending Touch GInstant Regenerate target creature.
Judge Unworthy 1WInstant Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's mana value to that creature.
Aegis Automaton 2Artifact Creature — Construct {4}{W}: Return another target creature you control to its owner's hand. 0/3
Comet Storm XRRInstant Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
Shield of the Realm 2Artifact — Equipment If a source would deal damage to equipped creature, prevent 2 of that damage. Equip {1}
Lineprancers 1GCreature — Centaur Performer When Lineprancers enters the battlefield, you get {TK}{TK}, then you may put a power and toughness sticker on a creature you own. {3}{G}: Target creature you don't control blocks target creature you control with a power and toughness sticker on it other than Lineprancers this turn if able. 2/2
Tail Swipe GInstant Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Floodgate 3UCreature — Wall Defender (This creature can't attack.) When Floodgate has flying, sacrifice it. When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying. 0/5
Volcanic Eruption XUUUSorcery Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.
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