Card Codex

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17 May 2024: Card library updated.

Fall of the Thran

5W · Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy all lands. II, III — Each player returns two land cards from their graveyard to the battlefield.

Similar cards

Color identity:
NameManaTypeText
Rampaging Growth 3GInstant Search your library for a basic land card, put it on the battlefield, then shuffle. Until end of turn, that land becomes a 4/3 Insect creature with reach and haste. It's still a land.
Sea's Claim UEnchantment — Aura Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) Enchanted land is an Island.
Whiteout 1GInstant All creatures lose flying until end of turn. Sacrifice a snow land: Return Whiteout from your graveyard to your hand.
Hope Tender 1GCreature — Human Druid {1}, {T}: Untap target land. {1}, {T}, Exert Hope Tender: Untap two target lands. (An exerted creature won't untap during your next untap step.) 2/2
Shivan Harvest 1REnchantment {1}{R}, Sacrifice a creature: Destroy target nonbasic land.
Desecrated Earth 4BSorcery Destroy target land. Its controller discards a card.
Lingering Mirage 1UEnchantment — Aura Enchant land Enchanted land is an Island. Cycling {2} ({2}, Discard this card: Draw a card.)
Dig Up the Body 2BInstant Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.) Mill two cards, then you may return a creature card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
Rubble Reading 3RSorcery Destroy target land. Scry 2.
Crackling Emergence 1REnchantment — Aura Enchant land you control Enchanted land is a 3/3 red Spirit creature with haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn.
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