M:tG card similarity search
3BB · Creature — Angel
Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Dragon Mantle | R | Enchantment — Aura | Enchant creature When Dragon Mantle enters the battlefield, draw a card. Enchanted creature has "{R}: This creature gets +1/+0 until end of turn." |
| Zanam Djinn | 5U | Creature — Djinn | Flying Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common. 5/6 |
| Mothdust Changeling | U | Creature — Shapeshifter | Changeling (This card is every creature type.) Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn. 1/1 |
| Sungrace Pegasus | 1W | Creature — Pegasus | Flying (This creature can't be blocked except by creatures with flying or reach.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) 1/2 |
| Chaosphere | 2R | World Enchantment | Creatures with flying can block only creatures with flying. Creatures without flying have reach. (They can block creatures with flying.) |
| Blood Frenzy | 1R | Instant | Cast this spell only before the combat damage step. Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step. |
| Restless Bones | 2B | Creature — Skeleton | {3}{B}, {T}: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) {1}{B}: Regenerate Restless Bones. 1/1 |
| General Tazri | 4W | Legendary Creature — Human Ally | When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle. {W}{U}{B}{R}{G}: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures. 3/4 |
| Geyser Glider | 3RR | Creature — Elemental Beast | Landfall — Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn. 4/4 |
| Chasm Drake | 4U | Creature — Drake | Flying Whenever Chasm Drake attacks, target creature you control gains flying until end of turn. 3/3 |