Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Falling Timber

2G · Instant

Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Prevent all combat damage target creature would deal this turn. If this spell was kicked, prevent all combat damage another target creature would deal this turn.

Similar cards

Color identity:
NameManaTypeText
Hallow WInstant Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
Honorable Passage 1WInstant The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
Songstitcher WCreature — Human Cleric {1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying. 1/1
Tanglesap 1GInstant Prevent all combat damage that would be dealt this turn by creatures without trample.
Curse of Bloodletting 3RREnchantment — Aura Curse Enchant player If a source would deal damage to enchanted player, it deals double that damage to that player instead.
Deflecting Palm RWInstant The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
Sanctum Guardian 1WWCreature — Human Cleric Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage. 1/4
Rune of Protection: Lands 1WEnchantment {W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
Armored Transport 3Artifact Creature — Construct Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it. 2/1
Delirium 1BRInstant Cast this spell only during an opponent's turn. Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.
Page 11