Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

False Cure

BB · Instant

Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life they gained.

Similar cards

Color identity:
NameManaTypeText
Grollub 2BCreature — Beast Whenever Grollub is dealt damage, each opponent gains that much life. 3/3
Chainer's Torment 3BEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Chainer's Torment deals 2 damage to each opponent and you gain 2 life. III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.
Curry Favor BSorcery — Adventure You gain X life and each opponent loses X life, where X is the number of Knights you control.
Rust Elemental 4Artifact Creature — Elemental Flying At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life. 4/4
Psychosis Crawler 5Artifact Creature — Phyrexian Horror Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life. */*
Blightsoil Druid 1BCreature — Elf Druid {T}, Pay 1 life: Add {G}. 1/2
Sunscorch Regent 3WWCreature — Dragon Flying Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life. 4/3
Strongarm Tactics 1BSorcery Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life.
Infernal Sovereign 4BBCreature — Demon Flying, trample Skip your draw step. Whenever you play a land or cast a spell, you draw a card and you lose 1 life. 6/6
A-Circuit Mender 3Artifact Creature — Insect When Circuit Mender enters the battlefield, you gain 3 life. When Circuit Mender leaves the battlefield, draw a card. 2/3
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