M:tG card similarity search
BB · Instant
Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life they gained.
Name | Mana | Type | Text |
---|---|---|---|
Rejuvenate | 3G | Sorcery | You gain 6 life. Cycling {2} ({2}, Discard this card: Draw a card.) |
Faerie Tauntings | 2B | Tribal Enchantment — Faerie | Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life. |
Blood Seeker | 1B | Creature — Vampire Shaman | Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. 1/1 |
Survival Cache | 2W | Sorcery | You gain 2 life. Then if you have more life than an opponent, draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Zarichi Tiger | 3W | Creature — Cat | {1}{W}, {T}: You gain 2 life. 2/3 |
Mirkwood Bats | 3B | Creature — Bat | Flying Whenever you create or sacrifice a token, each opponent loses 1 life. 2/3 |
Dross Harvester | 1BB | Creature — Horror | Protection from white At the beginning of your end step, you lose 4 life. Whenever a creature dies, you gain 2 life. 4/4 |
Soulcage Fiend | 1BB | Creature — Demon | When Soulcage Fiend dies, each player loses 3 life. 3/2 |
Calculating Lich | 4BB | Creature — Zombie Wizard | Menace Whenever a creature attacks one of your opponents, that player loses 1 life. 5/5 |
Liability | 1BB | Enchantment | Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life. |