Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

False Cure

BB · Instant

Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life they gained.

Similar cards

Color identity:
NameManaTypeText
Shepherd of Heroes 4WCreature — Angel Cleric Flying When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/4
Marrow Bats 4BCreature — Bat Skeleton Flying Pay 4 life: Regenerate Marrow Bats. 4/1
Linden, the Steadfast Queen WWWLegendary Creature — Human Noble Vigilance Whenever a white creature you control attacks, you gain 1 life. 3/3
The Master, Gallifrey's End 2BRLegendary Creature — Time Lord Rogue Make Them Pay — Whenever a nontoken artifact creature you control dies, you may exile it. If you do, choose an opponent with the most life among your opponents. That player faces a villainous choice — They lose 4 life, or you create a token that's a copy of that card. 4/3
Archway Angel 5WCreature — Angel Flying When Archway Angel enters the battlefield, you gain 2 life for each Gate you control. 3/4
Numai Outcast 3BCreature — Human Samurai Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) {B}, Pay 5 life: Regenerate Numai Outcast. 1/1
Misfortune's Gain 3WSorcery Destroy target creature. Its owner gains 4 life.
Path of Peace 3WSorcery Destroy target creature. Its owner gains 4 life.
Priest of Forgotten Gods 1BCreature — Human Cleric {T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add {B}{B} and draw a card. 1/2
Piranha Marsh Land Piranha Marsh enters the battlefield tapped. When Piranha Marsh enters the battlefield, target player loses 1 life. {T}: Add {B}.
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