Card Codex

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17 May 2024: Card library updated.

False Dawn

1W · Sorcery

Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Opaline Unicorn 3Artifact Creature — Unicorn {T}: Add one mana of any color. 1/2
Arcane Signet 2Artifact {T}: Add one mana of any color in your commander's color identity.
Command Tower Land {T}: Add one mana of any color in your commander's color identity.
Alloy Myr 3Artifact Creature — Myr {T}: Add one mana of any color. 2/2
Celestial Prism 3Artifact {2}, {T}: Add one mana of any color.
Mana Cylix 1Artifact {1}, {T}: Add one mana of any color.
Manalith 3Artifact {T}: Add one mana of any color.
Seasonal Ritual GSorcery — Adventure Add one mana of any color. (Then exile this card. You may cast the creature later from exile.)
Manamorphose 1R/GInstant Add two mana in any combination of colors. Draw a card.
A-Jade Orb of Dragonkind 2GArtifact {T}: Add one mana of any color. When you spend this mana to cast a Dragon creature spell, it enters the battlefield with an additional +1/+1 counter on it and gains hexproof until your next turn.
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