Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

False Dawn

1W · Sorcery

Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Springjack Shepherd 3WCreature — Kithkin Wizard Chroma — When Springjack Shepherd enters the battlefield, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control. 1/2
Axebane Guardian 2GCreature — Human Druid Defender {T}: Add X mana in any combination of colors, where X is the number of creatures with defender you control. 0/3
Gods Willing WInstant Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.
Rogue Class UBEnchantment — Class (Gain the next level as a sorcery to add its ability.) Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled. {1}{U}{B}: Level 2 Creatures you control have menace. {2}{U}{B}: Level 3 You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells.
Undiscovered Paradise Land {T}: Add one mana of any color. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand.
Dream Coat UEnchantment — Aura Enchant creature {0}: Enchanted creature becomes the color or colors of your choice. Activate only once each turn.
Sanctum of the Sun Legendary Land (Transforms from Azor's Gateway.) {T}: Add X mana of any one color, where X is your life total.
Hammerheim Legendary Land {T}: Add {R}. {T}: Target creature loses all landwalk abilities until end of turn.
Tibalt, Cosmic Impostor 5BRLegendary Planeswalker — Tibalt As Tibalt enters the battlefield, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells." [+2]: Exile the top card of each player's library. [−3]: Exile target artifact or creature. [−8]: Exile all graveyards. Add {R}{R}{R}. Loyalty 5
Blood Sun 2REnchantment When Blood Sun enters the battlefield, draw a card. All lands lose all abilities except mana abilities.
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