Card Codex

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17 May 2024: Card library updated.

False Dawn

1W · Sorcery

Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Commander's Sphere 3Artifact {T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.
The Seedcore Land — Sphere {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast Phyrexian creature spells. Corrupted — {T}: Target 1/1 creature gets +2/+1 until end of turn. Activate only if an opponent has three or more poison counters.
Shire Scarecrow 2Artifact Creature — Scarecrow Defender {1}: Add one mana of any color. Activate only once each turn. 0/3
Scarecrow Guide 2Artifact Creature — Scarecrow Reach {1}: Add one mana of any color. Activate only once each turn. 2/1
Jeweled Lotus 0Artifact {T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.
Nomadic Elf 1GCreature — Elf Nomad {1}{G}: Add one mana of any color. 2/2
Mystic Skull 2Artifact {1}, {T}: Add one mana of any color. {5}, {T}: Transform Mystic Skull.
The Big Top Land {T}: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.)
Oasis Ritualist 3GCreature — Naga Druid {T}: Add one mana of any color. {T}, Exert Oasis Ritualist: Add two mana of any one color. (An exerted creature won't untap during your next untap step.) 2/4
Llanowar Envoy 2GCreature — Elf Scout {1}{G}: Add one mana of any color. 3/2
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