Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

False Dawn

1W · Sorcery

Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Mark of Sakiko 1GEnchantment — Aura Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end."
Prism Ring 1Artifact As Prism Ring enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life.
Ramosian Rally 3WInstant If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Creatures you control get +1/+1 until end of turn.
Tangled Florahedron 1GCreature — Elemental {T}: Add {G}. 1/1
Arch of Orazca Land Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {C}. {5}, {T}: Draw a card. Activate only if you have the city's blessing.
Skyshroud Blessing 1GInstant All lands gain shroud until end of turn. (They can't be the targets of spells or abilities.) Draw a card.
Civic Saber 1Artifact — Equipment Equipped creature gets +1/+0 for each of its colors. Equip {1}
Accelerated Mutation 3GGInstant Target creature gets +X/+X until end of turn, where X is the highest mana value among permanents you control.
Ardenvale Paladin 3WCreature — Human Knight Adamant — If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it. 2/5
Alchor's Tomb 4Artifact {2}, {T}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.)
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