Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Falthis, Shadowcat Familiar

2B · Legendary Creature — Nightmare Cat

Commanders you control have menace and deathtouch. Partner (You can have two commanders if both have partner.) 2/2

Similar cards

Color identity:
NameManaTypeText
Wilt-Leaf Cavaliers G/WG/WG/WCreature — Elf Knight Vigilance 3/4
Spiritual Asylum 2WWEnchantment Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.) When a creature you control attacks, sacrifice Spiritual Asylum.
Bear with Set's Mechanic 1GCreature — Bear Vigilance Aggressive (During your turn, there is an additional combat phase after the first, and only creatures with aggressive may attack during it.) 2/2
Greenwood Sentinel 1GCreature — Elf Scout Vigilance (Attacking doesn't cause this creature to tap.) 2/2
Basri's Lieutenant 3WCreature — Human Knight Vigilance, protection from multicolored When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control. Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance. 3/4
Elesh Norn, Grand Cenobite 5WWLegendary Creature — Phyrexian Praetor Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2. 4/7
Crag Saurian RRRCreature — Lizard Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian. 4/4
Cemetery Reaper 1BBCreature — Zombie Other Zombie creatures you control get +1/+1. {2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. 2/2
Hammer of Nazahn 4Legendary Artifact — Equipment Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control. Equipped creature gets +2/+0 and has indestructible. Equip {4}
Balan, Wandering Knight 2WWLegendary Creature — Cat Knight First strike Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it. {1}{W}: Attach all Equipment you control to Balan. 3/3
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