Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Familiar Beeble Mascot

· Stickers

{TK}{TK} — Whenever this creature attacks, untap target permanent. {TK}{TK}{TK}{TK} — Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. {TK}{TK} — 2/3 {TK}{TK}{TK} — 5/3

Similar cards

Color identity:
NameManaTypeText
Armor of Shadows BInstant Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.)
Invasion of Kylem 2RWBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kylem enters the battlefield, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn.
Simian Brawler 3GCreature — Ape Warrior Discard a land card: Simian Brawler gets +1/+1 until end of turn. 3/3
Aven Courier 1UCreature — Bird Advisor Flying Whenever Aven Courier attacks, choose a counter on a permanent you control. Put a counter of that kind on target permanent you control if it doesn't have a counter of that kind on it. 1/1
Fearless Pup RCreature — Wolf First strike Boast — {2}{R}: Fearless Pup gets +2/+0 until end of turn. (Activate only if this creature attacked this turn and only once each turn.) 1/1
Angelic Protector 3WCreature — Angel Flying Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn. 2/2
Vraska, Scheming Gorgon 4BBLegendary Planeswalker — Vraska [+2]: Creatures you control get +1/+0 until end of turn. [−3]: Destroy target creature. [−10]: Until end of turn, creatures you control gain deathtouch and "Whenever this creature deals damage to an opponent, that player loses the game." Loyalty 5
Militant Inquisitor 2WCreature — Human Cleric Militant Inquisitor gets +1/+0 for each Equipment you control. 2/3
Mobile Fort 4Artifact Creature — Wall Defender (This creature can't attack.) {3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn. 0/6
Walking Wall 4Artifact Creature — Wall Defender {3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn. 0/6
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