Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Far

1U · Instant

Return target creature to its owner's hand. Fuse (You may cast one or both halves of this card from your hand.)

Similar cards

Color identity:
NameManaTypeText
Spirit Loop 1WEnchantment — Aura Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.
Mark of Fury REnchantment — Aura Enchant creature Enchanted creature has haste. At the beginning of the end step, return Mark of Fury to its owner's hand.
Refibrillator Artifact — Contraption Whenever you crank Refibrillator, return target creature card from your graveyard to your hand.
Marsh Crocodile 2UBCreature — Crocodile When Marsh Crocodile enters the battlefield, return a blue or black creature you control to its owner's hand. When Marsh Crocodile enters the battlefield, each player discards a card. 4/4
Enigma Thief 5UUCreature — Sphinx Rogue Prowl {3}{U} (You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or Rogue.) Flying When Enigma Thief enters the battlefield, for each opponent, return up to one target nonland permanent that player controls to its owner's hand. 5/5
Dimensional Infiltrator 1UCreature — Eldrazi Devoid (This card has no color.) Flash Flying {1}{C}: Target opponent exiles the top card of their library. If it's a land card, you may return Dimensional Infiltrator to its owner's hand. ({C} represents colorless mana.) 2/1
Applied Biomancy GUInstant Choose one or both — • Target creature gets +1/+1 until end of turn. • Return target creature to its owner's hand.
A-Hakka, Whispering Raven 1ULegendary Creature — Bird Flying Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner's hand, then scry 2. 3/3
Nightclub Bouncer 2UUCreature — Human Rogue Flash When Nightclub Bouncer enters the battlefield, return target nonland permanent an opponent controls to its owner's hand. It perpetually gains "This spell costs {2} more to cast." 2/3
Sanctum of Eternity Land {T}: Add {C}. {2}, {T}: Return target commander you own from the battlefield to your hand. Activate only during your turn.
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