Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Far Out

2W · Enchantment

Rather than choose the indicated number of modes for spells and abilities you control, you may choose one or more modes. You can't choose any mode more than once.

Similar cards

Color identity:
NameManaTypeText
Hive Mind 5UEnchantment Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.
Noxious Vapors 1BBSorcery Each player reveals their hand, chooses one card of each color from it, then discards all other nonland cards.
Rings a Bell 2UUEnchantment As Rings a Bell enters the battlefield, choose a word with four or more letters. After you say the chosen word for the first time each turn, an opponent may ring or imitate a bell within five seconds. When no opponent does, draw a card.
Pithing Needle 1Artifact As Pithing Needle enters the battlefield, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Echo Mage 1UUCreature — Human Wizard Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 2/4 {U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy. LEVEL 4+ 2/5 {U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies. 2/3
Doomfall 2BSorcery Choose one — • Target opponent exiles a creature they control. • Target opponent reveals their hand. You choose a nonland card from it. Exile that card.
Expel the Interlopers 3WWSorcery Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
Baleful Beholder 4BBCreature — Beholder When Baleful Beholder enters the battlefield, choose one — • Antimagic Cone — Each opponent sacrifices an enchantment. • Fear Ray — Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) 6/5
Krark, the Thumbless 1RLegendary Creature — Goblin Wizard Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. Partner (You can have two commanders if both have partner.) 2/2
Growth Charm 1GGInstant Choose one — • Rampant Growth • Giant Growth • Regrowth
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