Card Codex

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17 May 2024: Card library updated.

Far Traveler

2W · Legendary Enchantment — Background

Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."

Similar cards

Color identity:
NameManaTypeText
Wall of Tears 1UCreature — Wall Defender (This creature can't attack.) Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat. 0/4
Arena Land {3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)
Sigrid, God-Favored 1WWLegendary Creature — Human Warrior Flash First strike, protection from God creatures When Sigrid, God-Favored enters the battlefield, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield. 2/2
Dominaria's Judgment 2WInstant Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.
Aether Adept 1UUCreature — Human Wizard When Aether Adept enters the battlefield, return target creature to its owner's hand. 2/2
Teachings of the Kirin 1GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Mill three cards. Create a 1/1 colorless Spirit creature token. II — Put a +1/+1 counter on target creature you control. III — Exile this Saga, then return it to the battlefield transformed under your control.
Lightning Skelemental BRRCreature — Elemental Skeleton Trample, haste Whenever Lightning Skelemental deals combat damage to a player, that player discards two cards. At the beginning of the end step, sacrifice Lightning Skelemental. 6/1
Galvanic Alchemist 2UCreature — Human Wizard Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Galvanic Alchemist is paired with another creature, each of those creatures has "{2}{U}: Untap this creature." 1/4
Vodalian Tide Mage 1GUCreature — Merfolk Wizard Whenever one or more other nontoken creatures you control deal combat damage to a player, choose one of those creatures. Conjure a duplicate of the chosen creature into your hand. 3/3
Forgotten Monument Land — Cave {T}: Add {C}. Other Caves you control have "{T}, Pay 1 life: Add one mana of any color."
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