Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Faramir, Prince of Ithilien

2WU · Legendary Creature — Human Noble

At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens. 3/3

Similar cards

Color identity:
NameManaTypeText
Darien, King of Kjeldor 4WWLegendary Creature — Human Soldier Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens. 3/3
Call to the Feast 2WBSorcery Create three 1/1 white Vampire creature tokens with lifelink.
Have for Dinner 1WInstant — Adventure Create a 1/1 white Human creature token and a Food token. (Then exile this card. You may cast the creature later from exile.)
Captain of the Watch 4WWCreature — Human Soldier Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens. 3/3
Gleancrawler 3B/GB/GB/GCreature — Insect Horror ({B/G} can be paid with either {B} or {G}.) Trample At the beginning of your end step, return to your hand all creature cards in your graveyard that were put there from the battlefield this turn. 6/6
Vashta Nerada 2BCreature — Alien Horror Indestructible Shadow (This creature can block or be blocked by only creatures with shadow.) Morbid — At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada. 1/1
Jirina Kudro 1RWBLegendary Creature — Human Soldier When Jirina Kudro enters the battlefield, create a 1/1 white Human Soldier creature token for each time you've cast a commander from the command zone this game. Other Humans you control get +2/+0. 3/3
Astral Slide 2WEnchantment Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Pestilence 2BBEnchantment At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. {B}: Pestilence deals 1 damage to each creature and each player.
Pyrohemia 2RREnchantment At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia. {R}: Pyrohemia deals 1 damage to each creature and each player.
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