Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Farbog Explorer

2W · Creature — Human Scout

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/3

Similar cards

Color identity:
NameManaTypeText
Vortex Runner 2UCreature — Human Wizard As long as you control eight or more lands, Vortex Runner gets +1/+0 and can't be blocked. 2/3
Selhoff Occultist 2UCreature — Human Rogue Whenever Selhoff Occultist or another creature dies, target player mills a card. 2/3
Auriok Glaivemaster WCreature — Human Soldier As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike. 1/1
Bounty Agent 1WCreature — Human Soldier Vigilance {T}, Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment. 2/2
Swordsworn Cavalier 1WCreature — Human Knight Swordsworn Cavalier has first strike as long as another Knight entered the battlefield under your control this turn. 3/1
Wolfkin Outcast 5GCreature — Human Werewolf This spell costs {2} less to cast if you control a Wolf or Werewolf. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 5/4
Hixus, Prison Warden 3WWLegendary Creature — Human Soldier Flash (You may cast this spell any time you could cast an instant.) Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.) 4/4
Citanul Druid 1GCreature — Human Druid Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid. 1/1
Watcher for Tomorrow 1UCreature — Human Wizard Hideaway 4 (When this creature enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Watcher for Tomorrow enters the battlefield tapped. When Watcher for Tomorrow leaves the battlefield, put the exiled card into its owner's hand. 2/1
Firehoof Cavalry WCreature — Human Berserker {3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn. 1/1
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