M:tG card similarity search
2W · Creature — Human Scout
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/3
Name | Mana | Type | Text |
---|---|---|---|
Steadfast Sentinel | 3W | Creature — Human Cleric | Vigilance Eternalize {4}{W}{W} ({4}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Cleric with no mana cost. Eternalize only as a sorcery.) 2/3 |
Tireless Hauler | 4G | Creature — Human Werewolf | Vigilance Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/5 |
Woodland Patrol | 2G | Creature — Human Scout | Vigilance 3/2 |
Steadfast Guard | WW | Creature — Human Rebel | Vigilance (Attacking doesn't cause this creature to tap.) 2/2 |
Border Patrol | 4W | Creature — Human Nomad | Vigilance 1/6 |
Gryff Rider | 2W | Creature — Human Knight | Flying Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) 2/1 |
Yotian Medic | 2W | Creature — Human Cleric Soldier | Lifelink 1/4 |
Coalition Skyknight | 3W | Creature — Human Knight | Flying Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) 2/2 |
Ardenvale Tactician | 1WW | Creature — Human Knight | Flying 2/3 |
Repentant Blacksmith | 1W | Creature — Human | Protection from red 1/2 |