Card Codex

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17 May 2024: Card library updated.

Farbog Revenant

2B · Creature — Spirit

Skulk (This creature can't be blocked by creatures with greater power.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) 1/3

Similar cards

Color identity:
NameManaTypeText
Kami of Terrible Secrets 3BCreature — Spirit When Kami of Terrible Secrets enters the battlefield, if you control an artifact and an enchantment, you draw a card and you gain 1 life. 3/4
Mascot Exhibition 7Sorcery — Lesson Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.
Wall of Shields 3Artifact Creature — Wall Defender (This creature can't attack.) Banding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.) 0/4
Kaima, the Fractured Calm 2RGLegendary Creature — Spirit At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way. (Until your next turn, the goaded creatures attack each combat if able and attack a player other than you if able.) 3/3
Kaiso, Memory of Loyalty Legendary Creature — Spirit Flying Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn. 3/4
Essence Flux UInstant Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
Ghost Hounds 1BCreature — Dog Spirit Vigilance Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn. 1/1
Benevolent Offering 3WInstant Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying. Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature they control.
Tower Geist 3UCreature — Spirit Flying When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. 2/2
Stonebinder's Familiar WCreature — Spirit Dog Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on Stonebinder's Familiar. This ability triggers only once each turn. 1/1
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