M:tG card similarity search
2UR · Legendary Creature — Tiefling Warlock
Dark One's Own Luck — Whenever you roll one or more dice, Farideh, Devil's Chosen gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card. 3/3
Name | Mana | Type | Text |
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Vigorous Charge | G | Instant | Kicker {W} (You may pay an additional {W} as you cast this spell.) Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if this spell was kicked, you gain life equal to that damage. |
Rowen | 2GG | Enchantment | Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card. |
Bloody Betrayal | 2R | Sorcery | Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") |
Mutual Epiphany | Phenomenon | When you encounter Mutual Epiphany, each player draws four cards. (Then planeswalk away from this phenomenon.) | |
Myr Custodian | 3 | Artifact Creature — Myr | When Myr Custodian enters the battlefield, scry 2. Then each opponent may scry 1. (To scry X, that player looks at the top X cards of their library, then put any number of them on the bottom and the rest on top in any order.) 2/3 |
Sally Sparrow | 2WU | Legendary Creature — Human Detective | You may cast creature spells as though they had flash. Whenever one or more other creatures you control leave the battlefield, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 2/3 |
Duelist of the Mind | 1U | Creature — Human Advisor | Flying, vigilance Duelist of the Mind's power is equal to the number of cards you've drawn this turn. Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn. */3 |
Bronze Walrus | 3 | Artifact Creature — Walrus | When Bronze Walrus enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) {T}: Add one mana of any color. 2/2 |
Vito, Thorn of the Dusk Rose | 2B | Legendary Creature — Vampire Cleric | Whenever you gain life, target opponent loses that much life. {3}{B}{B}: Creatures you control gain lifelink until end of turn. 1/3 |
Staying Power | 2W | Enchantment | "Until end of turn" and "this turn" effects don't end. |