Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Farmstead

WWW · Enchantment — Aura

Enchant land Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."

Similar cards

Color identity:
NameManaTypeText
Natural Spring 3GGSorcery Target player gains 8 life.
Soothing Balm 1WInstant Target player gains 5 life.
Scute Mob GCreature — Insect At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob. 1/1
Territorial Dispute 4RREnchantment At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land. Players can't play lands.
Mind Harness UEnchantment — Aura Enchant red or green creature Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) You control enchanted creature.
Hanweir Militia Captain 1WCreature — Human Soldier At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain. 2/2
Second Chance 2UEnchantment At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one.
Well of Life 4Artifact At the beginning of your end step, if you control no untapped lands, you gain 2 life.
Lone Missionary 1WCreature — Kor Monk When Lone Missionary enters the battlefield, you gain 4 life. 2/1
Noble Heritage 1WLegendary Enchantment — Background Commander creatures you own have "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
Page 42