Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fascination

XUU · Sorcery

Choose one — • Each player draws X cards. • Each player mills X cards.

Similar cards

Color identity:
NameManaTypeText
Cut of the Profits XBBSorcery Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell.) You draw X cards and you lose X life.
Savage Beating 3RRInstant Cast this spell only during your turn and only during combat. Choose one — • Creatures you control gain double strike until end of turn. • Untap all creatures you control. After this phase, there is an additional combat phase. Entwine {1}{R} (Choose both if you pay the entwine cost.)
Parch 1RInstant Choose one — • Parch deals 2 damage to any target. • Parch deals 4 damage to target blue creature.
Thunderbolt 1RInstant Choose one — • Thunderbolt deals 3 damage to target player or planeswalker. • Thunderbolt deals 4 damage to target creature with flying.
Minions' Murmurs 2BBSorcery You draw X cards and you lose X life, where X is the number of creatures you control.
Fight as One WInstant Choose one or both — • Target Human creature you control gets +1/+1 and gains indestructible until end of turn. • Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.
Rude Awakening 4GSorcery Choose one — • Untap all lands you control. • Until end of turn, lands you control become 2/2 creatures that are still lands. Entwine {2}{G} (Choose both if you pay the entwine cost.)
Monastery Siege 2UEnchantment As Monastery Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your draw step, draw an additional card, then discard a card. • Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
Felidar Retreat 3WEnchantment Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Engineered Might 3GWSorcery Choose one — • Target creature gets +5/+5 and gains trample until end of turn. • Creatures you control get +2/+2 and gain vigilance until end of turn.
Page 46