M:tG card similarity search
2BB · Sorcery
An opponent chooses one — • You draw three cards. • You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards.
Name | Mana | Type | Text |
---|---|---|---|
Great Sable Stag | 1GG | Creature — Elk | This spell can't be countered. Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.) 3/3 |
Predict | 1U | Instant | Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card. |
Junktown | Land | {T}: Add {C}. {4}{R}, {T}, Sacrifice Junktown: Create three Junk tokens. (They're artifacts with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") | |
Mindculling | 5U | Sorcery | You draw two cards and target opponent discards two cards. |
Grim Contest | 1BG | Instant | Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other. |
Thoughtcast | 4U | Sorcery | Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Draw two cards. |
Sceptre of Eternal Glory | 4 | Legendary Artifact | {T}: Add one mana of any color. {T}: Add three mana of any one color. Activate only if you control three or more lands with the same name. |
The Second Doctor | 2WU | Legendary Creature — Time Lord Doctor | Players have no maximum hand size. How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn. 2/4 |
Flow of Ideas | 5U | Sorcery | Draw a card for each Island you control. |
Invisible Stalker | 1U | Creature — Human Rogue | Hexproof (This creature can't be the target of spells or abilities your opponents control.) Invisible Stalker can't be blocked. 1/1 |