M:tG card similarity search
1UU · Creature — Human Wizard
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn. 1/2
Name | Mana | Type | Text |
---|---|---|---|
Blind Zealot | 1BB | Creature — Phyrexian Human Cleric | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls. 2/2 |
Thumbscrews | 2 | Artifact | At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent or planeswalker. |
Paliano, the High City | Legendary Land | Reveal Paliano, the High City as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. {T}: Add one mana of any color chosen as you drafted cards named Paliano, the High City. | |
Highcliff Felidar | 5WW | Creature — Cat Beast | Vigilance When Highcliff Felidar enters the battlefield, for each opponent, choose a creature with the greatest power among creatures that player controls. Destroy those creatures. 5/5 |
Cabal Slaver | 2B | Creature — Human Cleric | Whenever a Goblin deals combat damage to a player, that player discards a card. 2/1 |
Sudden Disappearance | 5W | Sorcery | Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step. |
Taunting Arbormage | 2G | Creature — Elf Wizard | Kicker {3} (You may pay an additional {3} as you cast this spell.) When Taunting Arbormage enters the battlefield, if it was kicked, all creatures able to block target creature this turn do so. 2/3 |
Skullknocker Ogre | 3R | Creature — Ogre | Whenever Skullknocker Ogre deals damage to an opponent, that player discards a card at random. If the player does, they draw a card. 4/3 |
Sway of the Stars | 8UU | Sorcery | Each player shuffles their hand, graveyard, and all permanents they own into their library, then draws seven cards. Each player's life total becomes 7. |
Arming Gala | 3GW | Enchantment | At the beginning of your end step, creatures you control and creature cards in your hand, library, and graveyard perpetually get +1/+1. |