Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fathom Fleet Captain

1B · Creature — Human Pirate

Menace Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay {2}. If you do, create a 2/2 black Pirate creature token with menace. 2/1

Similar cards

Color identity:
NameManaTypeText
Wildborn Preserver 1GCreature — Elf Archer Flash Reach Whenever another non-Human creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on Wildborn Preserver. 2/2
Tidal Wave 2UInstant Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.
Fresh Meat 3GInstant Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn.
Xantid Swarm GCreature — Insect Flying Whenever Xantid Swarm attacks, defending player can't cast spells this turn. 0/1
Sophia, Dogged Detective 1GWULegendary Creature — Human Detective When Sophia, Dogged Detective enters the battlefield, create Tiny, a legendary 2/2 green Dog Detective creature token with trample. {1}, Sacrifice an artifact token: Put a +1/+1 counter on each Dog you control. Whenever a Dog you control deals combat damage to a player, create a Food token, then investigate. 3/4
Mirran Crusader 1WWCreature — Human Knight Double strike, protection from black and from green 2/2
Ian the Reckless 1RLegendary Creature — Human Warrior Whenever Ian the Reckless attacks, if it's modified, you may have it deal damage equal to its power to you and any target. (Equipment, Auras you control, and counters are modifications.) 2/1
Kinscaer Harpoonist 3UCreature — Kithkin Soldier Flying Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn. 2/2
Three Blind Mice 2WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create a 1/1 white Mouse creature token. II, III — Create a token that's a copy of target token you control. IV — Creatures you control get +1/+1 and gain vigilance until end of turn.
The Tarrasque 6GGGLegendary Creature — Dinosaur The Tarrasque has haste and ward {10} as long as it was cast. Whenever The Tarrasque attacks, it fights target creature defending player controls. 10/10
Page 153