M:tG card similarity search
3B · Creature — Human Pirate
When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. 3/3
Name | Mana | Type | Text |
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Demon's Disciple | 2B | Creature — Human Cleric | When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker. 3/1 |
Bloodboil Sorcerer | 3R | Creature — Human Shaman | When Bloodboil Sorcerer enters the battlefield, you take the initiative. Crown of Madness — {1}{R}, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 3/3 |
Scouring Sands | 1R | Sorcery | Scouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
Smashing Success | 3R | Instant | Destroy target artifact or land. If an artifact is destroyed this way, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") |
Uktabi Faerie | 1G | Creature — Faerie | Flying {3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact. 1/1 |
Sylvok Replica | 3 | Artifact Creature — Shaman | {G}, Sacrifice Sylvok Replica: Destroy target artifact or enchantment. 1/3 |
Kukemssa Pirates | 3U | Creature — Human Pirate | Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn. 2/2 |
Sly Instigator | 3U | Creature — Human Wizard | {U}, {T}: Until your next turn, target creature an opponent controls can't be blocked. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 2/4 |
Petting Zookeeper | 2G | Creature — Elf Employee | Reach When Petting Zookeeper enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) 0/4 |
Detection Tower | Land | {T}: Add {C}. {1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. |