Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fathom Fleet Swordjack

3R · Creature — Orc Pirate

Whenever Fathom Fleet Swordjack attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control. Encore {5}{R} ({5}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 4/3

Similar cards

Color identity:
NameManaTypeText
Screeching Scorchbeast 4BBCreature — Bat Mutant Flying, menace Whenever Screeching Scorchbeast attacks, each player gets two rad counters. Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn. 5/5
Friendly Rivalry RGInstant Target creature you control and up to one other target legendary creature you control each deal damage equal to their power to target creature you don't control.
Longtusk Cub 1GCreature — Cat Whenever Longtusk Cub deals combat damage to a player, you get {E}{E} (two energy counters). Pay {E}{E}: Put a +1/+1 counter on Longtusk Cub. 2/2
Impact Resonance 1RInstant Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.
Koth, Fire of Resistance 2RRLegendary Planeswalker — Koth [+2]: Search your library for a basic Mountain card, reveal it, put it into your hand, then shuffle. [−3]: Koth, Fire of Resistance deals damage to target creature equal to the number of Mountains you control. [−7]: You get an emblem with "Whenever a Mountain enters the battlefield under your control, this emblem deals 4 damage to any target." Loyalty 4
Hankyu 1Artifact — Equipment Equipped creature has "{T}: Put an aim counter on Hankyu" and "{T}, Remove all aim counters from Hankyu: This creature deals damage to any target equal to the number of aim counters removed this way." Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Wanderwine Prophets 4UUCreature — Merfolk Wizard Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one. 4/4
Dimir Cutpurse 1UBCreature — Spirit Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card. 2/2
Viseling 4Artifact Creature — Phyrexian Construct At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in their hand minus 4. 2/2
Golden Argosy 4Legendary Artifact — Vehicle Whenever Golden Argosy attacks, exile each creature that crewed it this turn. Return them to the battlefield tapped under their owner's control at the beginning of the next end step. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 3/6
Page 228