M:tG card similarity search
1U · Creature — Illusion
Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Fathom Seer is turned face up, draw two cards. 1/3
Name | Mana | Type | Text |
---|---|---|---|
Bloodstoke Howler | 5R | Creature — Beast | Morph {6}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn. 3/4 |
Skaab Goliath | 5U | Creature — Zombie Giant | As an additional cost to cast this spell, exile two creature cards from your graveyard. Trample 6/9 |
Archivist | 2UU | Creature — Human Wizard | {T}: Draw a card. 1/1 |
Azure Mage | 1U | Creature — Human Wizard | {3}{U}: Draw a card. 2/1 |
You Come to the Gnoll Camp | 1R | Instant | Choose one — • Intimidate Them — Up to two target creatures can't block this turn. • Fend Them Off — Target creature gets +3/+1 until end of turn. |
Traitorous Greed | 3R | Sorcery | Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Add two mana of any one color. (The creature can attack and {T} this turn.) |
Swift Spiral | 1W | Instant — Adventure | Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step. |
Dowsing Dagger | 2 | Artifact — Equipment | When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender. Equipped creature gets +2/+1. Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger. Equip {2} |
Auntie's Snitch | 2B | Creature — Goblin Rogue | Auntie's Snitch can't block. Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand. 3/1 |
Citadel Siege | 2WW | Enchantment | As Citadel Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls. |