M:tG card similarity search
1U · Creature — Illusion
Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Fathom Seer is turned face up, draw two cards. 1/3
Name | Mana | Type | Text |
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Repeal | XU | Instant | Return target nonland permanent with mana value X to its owner's hand. Draw a card. |
Fiery Mantle | 1R | Enchantment — Aura | Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand. |
Teferi's Tutelage | 2U | Enchantment | When Teferi's Tutelage enters the battlefield, draw a card, then discard a card. Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.) |
Launch | 1U | Enchantment — Aura | Enchant creature Enchanted creature has flying. When Launch is put into a graveyard from the battlefield, return Launch to its owner's hand. |
Mina and Denn, Wildborn | 2RG | Legendary Creature — Elf Ally | You may play an additional land on each of your turns. {R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn. 4/4 |
Desecrator Hag | 2B/GB/G | Creature — Hag | When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them. 2/2 |
Nerf War | 3UR | Sorcery | Fire a Nerf® blaster until empty at target library from at least two meters away. For each card knocked off that library, put it into its owner's graveyard and Nerf War deals ½ damage to that player. (Foam darts only.) |
Scoria Wurm | 4R | Creature — Wurm | At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand. 7/7 |
Reincarnation | 1GG | Instant | Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner. |
Walker of Secret Ways | 2U | Creature — Human Ninja | Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand. {1}{U}: Return target Ninja you control to its owner's hand. Activate only during your turn. 1/2 |