Card Codex

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17 May 2024: Card library updated.

Fathom Trawl

3UU · Sorcery

Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.

Similar cards

Color identity:
NameManaTypeText
Environmental Sciences 2Sorcery — Lesson Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Outcaster Greenblade 2GCreature — Human Mercenary When Outcaster Greenblade enters the battlefield, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. Outcaster Greenblade gets +1/+1 for each Desert you control. 1/2
Desperate Research 1BSorcery Choose a card name other than a basic land card name. Reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.
Djeru and Hazoret 2RRWLegendary Creature — Human God As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste. Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost. 5/4
Clay-Fired Bricks 1WArtifact When Clay-Fired Bricks enters the battlefield, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life. Craft with artifact {5}{W}{W} ({5}{W}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Stoneforge Mystic 1WCreature — Kor Artificer When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield. 1/2
Spinewoods Armadillo 4GGCreature — Armadillo Reach Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) {1}{G}, Discard Spinewoods Armadillo: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain 3 life. 7/7
Plargg and Nassari 3RRLegendary Creature — Orc Efreet At the beginning of your upkeep, each player exiles cards from the top of their library until they exile a nonland card. An opponent chooses a nonland card exiled this way. You may cast up to two spells from among the other cards exiled this way without paying their mana costs. 5/4
Urza's Hot Tub 2Artifact {2}, Discard a card: Search your library for a card that shares a complete word in its name with the discarded card, reveal it, put it into your hand, then shuffle.
The Caves of Androzani 3WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Put two stun counters on each of up to two target tapped creatures. II, III — For each non-Saga permanent, choose a counter on it. You may put an additional counter of that kind on that permanent. IV — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.
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