M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Malignant Growth | 3GU | Enchantment | Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, put a growth counter on Malignant Growth. At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards they drew this way. |
Allied Strategies | 4U | Sorcery | Domain — Target player draws a card for each basic land type among lands they control. |
Glyph of Doom | B | Instant | Choose target Wall creature. At this turn's next end of combat, destroy all creatures that were blocked by that creature this turn. |
Dream Twist | U | Instant | Target player mills three cards. Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Drumbellower | 2W | Creature — Spirit | Flying Untap all creatures you control during each other player's untap step. 2/1 |
Gunk Slug | 2B | Creature — Slug | When Gunk Slug enters the battlefield, create three Gunk token cards and shuffle them into target opponent's library. (Gunk is a colorless sorcery card with no mana cost that has cycling {4}.) 2/3 |
Fungal Shambler | 4BGU | Creature — Fungus Beast | Trample Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card. 6/4 |
Lore Broker | 1U | Creature — Human Rogue | {T}: Each player draws a card, then discards a card. 1/2 |
Crimson Honor Guard | 3RR | Creature — Vampire Knight | Trample At the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless they control a commander. 4/5 |
Zirilan of the Claw | 3RR | Legendary Creature — Viashino Shaman | {1}{R}{R}, {T}: Search your library for a Dragon permanent card, put that card onto the battlefield, then shuffle. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step. 3/4 |