Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fault Riders

2R · Creature — Human Soldier

Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate only once each turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Deft Duelist WUCreature — Human Rogue First strike Shroud (This creature can't be the target of spells or abilities.) 2/1
Mosquito Guard WCreature — Kithkin Soldier First strike Reinforce 1—{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.) 1/1
Dragon's Eye Sentry WCreature — Human Monk Defender, first strike 1/3
Rhox Pikemaster 2WWCreature — Rhino Soldier First strike (This creature deals combat damage before creatures without first strike.) Other Soldier creatures you control have first strike. 3/3
Chaplain of Alms WCreature — Human Cleric First strike Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.) 1/1
Archetype of Courage 1WWEnchantment Creature — Human Soldier Creatures you control have first strike. Creatures your opponents control lose first strike and can't have or gain first strike. 2/2
Serra Disciple 1WCreature — Bird Cleric Flying, first strike Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.) 1/1
Benalish Knight 2WCreature — Human Knight Flash (You may cast this spell any time you could cast an instant.) First strike (This creature deals combat damage before creatures without first strike.) 2/2
Auriok Glaivemaster WCreature — Human Soldier As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike. 1/1
Knight of Dawn 1WWCreature — Human Knight First strike {W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn. 2/2
Page 16