M:tG card similarity search
6R · Creature — Elemental
Trample When Faultgrinder enters the battlefield, destroy target land. Evoke {4}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 4/4
Name | Mana | Type | Text |
---|---|---|---|
War Behemoth | 5W | Creature — Beast | Morph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/6 |
Skywriter Djinn | 3U | Creature — Djinn | Flying Domain — When Skywriter Djinn enters the battlefield, conjure a random card from Skywriter Djinn's spellbook into your hand. Then if you have fewer cards in hand than the number of basic land types among lands you control, repeat this process. 3/4 |
Centaur Chieftain | 3G | Creature — Centaur | Haste Threshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn." 3/3 |
Echoing Calm | 1W | Instant | Destroy target enchantment and all other enchantments with the same name as that enchantment. |
Return to Nature | 1G | Instant | Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard. |
Break Ties | 2W | Instant | Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard. Reinforce 1—{W} ({W}, Discard this card: Put a +1/+1 counter on target creature.) |
Spelunking | 2G | Enchantment | When Spelunking enters the battlefield, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life. Lands you control enter the battlefield untapped. |
You Cannot Pass! | W | Instant | Destroy target creature that blocked or was blocked by a legendary creature this turn. |
Heartwood Shard | 3 | Artifact | {3}, {T} or {G}, {T}: Target creature gains trample until end of turn. |
War Chariot | 3 | Artifact | {3}, {T}: Target creature gains trample until end of turn. |