Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Favor of the Mighty

1W · Tribal Enchantment — Giant

Each creature with the highest mana value has protection from all colors.

Similar cards

Color identity:
NameManaTypeText
Containment Breach 2GSorcery — Lesson Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
Duskmantle Seer 2UBCreature — Vampire Wizard Flying At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand. 4/4
Robber of the Rich 1RCreature — Human Archer Rogue Reach, haste Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. 2/2
Enchanter's Bane 1REnchantment At the beginning of your end step, target enchantment deals damage equal to its mana value to its controller unless that player sacrifices it.
Tribute Mage 2UCreature — Human Wizard When Tribute Mage enters the battlefield, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle. 2/2
Birchlore Rangers GCreature — Elf Druid Ranger Tap two untapped Elves you control: Add one mana of any color. Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/1
Klauth, Unrivaled Ancient 5RGLegendary Creature — Dragon Flying, haste Whenever Klauth, Unrivaled Ancient attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end. 4/4
Spellseeker 2UCreature — Human Wizard When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle. 1/1
Lightning Greaves 2Artifact — Equipment Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
The Fall of Lord Konda 2WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Exile target creature an opponent controls with mana value 4 or greater. II — Each player gains control of all permanents they own. III — Exile this Saga, then return it to the battlefield transformed under your control.
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