M:tG card similarity search
1G/U · Enchantment — Aura
Enchant creature As long as enchanted creature is green, it gets +1/+1 and has vigilance. As long as enchanted creature is blue, it gets +1/+1 and has flying.
Name | Mana | Type | Text |
---|---|---|---|
Warbriar Blessing | 1G | Enchantment — Aura | Enchant creature you control When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) Enchanted creature gets +0/+2. |
Earth Surge | 3G | Enchantment | Each land gets +2/+2 as long as it's a creature. |
Moon-Eating Dog | 3U | Creature — Dog | As long as you control a Yanling planeswalker, Moon-Eating Dog has flying. (It can't be blocked except by creatures with flying or reach.) 3/3 |
Frog Tongue | G | Enchantment — Aura | Enchant creature When Frog Tongue enters the battlefield, draw a card. Enchanted creature has reach. (It can block creatures with flying.) |
Corrupting Licid | 2B | Creature — Licid | {B}, {T}: Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect. Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) 2/2 |
Baloth Pup | 1G | Creature — Beast | Baloth Pup has trample as long as it has a +1/+1 counter on it. 3/1 |
Grasp of the Hieromancer | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls." |
Kitesail Corsair | 1U | Creature — Human Pirate | Kitesail Corsair has flying as long as it's attacking. 2/1 |
Shining Armor | 1W | Artifact — Equipment | Flash When Shining Armor enters the battlefield, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Ruthless Cullblade | 1B | Creature — Vampire Warrior | Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life. 2/1 |