M:tG card similarity search
2G · Enchantment — Aura
Enchant creature Whenever enchanted creature blocks, you gain 3 life.
Name | Mana | Type | Text |
---|---|---|---|
Angelic Gift | 1W | Enchantment — Aura | Enchant creature When Angelic Gift enters the battlefield, draw a card. Enchanted creature has flying. |
Deadly Allure | B | Sorcery | Target creature gains deathtouch until end of turn and must be blocked this turn if able. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Sunseed Nurturer | 2W | Creature — Human Druid Wizard | At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life. {T}: Add {C}. 1/1 |
Sword of Light and Shadow | 3 | Artifact — Equipment | Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip {2} |
Sunspring Expedition | W | Enchantment | Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition. Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life. |
Infiltrator's Magemark | 2U | Enchantment — Aura | Enchant creature Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender. |
Horde Ambusher | 1R | Creature — Human Berserker | Whenever Horde Ambusher blocks, it deals 1 damage to you. Morph—Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Horde Ambusher is turned face up, target creature can't block this turn. 2/2 |
Angelic Destiny | 2WW | Enchantment — Aura | Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return Angelic Destiny to its owner's hand. |
Cling to Dust | B | Instant | Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card. Escape—{3}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
Sawback Manticore | 3RG | Creature — Manticore | {4}: Sawback Manticore gains flying until end of turn. {1}: Sawback Manticore deals 2 damage to target attacking or blocking creature. Activate only if Sawback Manticore is attacking or blocking and only once each turn. 2/4 |