Card Codex

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17 May 2024: Card library updated.

Favorable Winds

1U · Enchantment

Creatures you control with flying get +1/+1.

Similar cards

Color identity:
NameManaTypeText
Oakhame Ranger G/WG/WG/WG/WCreature — Elf Knight Ranger {T}: Creatures you control get +1/+1 until end of turn. 2/2
Merfolk Mistbinder GUCreature — Merfolk Shaman Other Merfolk you control get +1/+1. 2/2
Veteran Armorer 1WCreature — Human Soldier Other creatures you control get +0/+1. 2/2
Death Pit Offering 2BBEnchantment When Death Pit Offering enters the battlefield, sacrifice all creatures you control. Creatures you control get +2/+2.
Tempered Steel 1WWEnchantment Artifact creatures you control get +2/+2.
Full Moon's Rise 1GEnchantment Werewolf creatures you control get +1/+0 and have trample. Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.
Tower Defense 1GInstant Creatures you control get +0/+5 and gain reach until end of turn.
Augusta, Dean of Order 2WLegendary Creature — Human Cleric Other tapped creatures you control get +1/+0. Other untapped creatures you control get +0/+1. Whenever you attack, untap each creature you control, then tap any number of creatures you control. 1/3
Radiant, Archangel 3WWLegendary Creature — Angel Flying, vigilance Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield. 3/3
Homura's Essence Legendary Enchantment Creatures you control get +2/+2 and have flying and "{R}: This creature gets +1/+0 until end of turn."
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