Card Codex

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17 May 2024: Card library updated.

Favorable Winds

1U · Enchantment

Creatures you control with flying get +1/+1.

Similar cards

Color identity:
NameManaTypeText
Zhang He, Wei General 3BBLegendary Creature — Human Soldier Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn. 4/2
Branch of Boseiju Enchantment Creature — Plant Reach Branch of Boseiju gets +1/+1 for each land you control. 0/0
Canyon Jerboa 2WCreature — Mouse Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn. 1/2
Syphon Sliver 2BCreature — Sliver Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.) 2/2
Shieldhide Dragon 5WCreature — Dragon Flying, lifelink Megamorph {5}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Shieldhide Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. 3/3
Starlight Spectacular 2WWEnchantment Parade! — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone! The first creature in line gets +0/+0.)
Topan Ascetic 2GCreature — Human Monk Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn. 2/2
Castle Raptors 4WCreature — Bird Soldier Flying As long as Castle Raptors is untapped, it gets +0/+2. 3/3
Pirate's Cutlass 3Artifact — Equipment When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control. Equipped creature gets +2/+1. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Sustainer of the Realm 2WWCreature — Angel Flying Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn. 2/3
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