Card Codex

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17 May 2024: Card library updated.

Favored of Iroas

2W · Creature — Human Soldier

Constellation — Whenever an enchantment enters the battlefield under your control, Favored of Iroas gains double strike until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Lionheart Maverick WCreature — Human Knight Vigilance {4}{W}: Lionheart Maverick gets +1/+2 until end of turn. 1/1
Gnoll Hunting Party 5RCreature — Gnoll This spell costs {1} less to cast for each creature you attacked with this turn. Double team As long as it's your turn, Gnoll Hunting Party has first strike. 4/4
Arrester's Zeal WInstant Target creature gets +2/+2 until end of turn. Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.
Zhang He, Wei General 3BBLegendary Creature — Human Soldier Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn. 4/2
Infernal Pet 2BCreature — Imp Whenever you cast your second spell each turn, put a +1/+1 counter on Infernal Pet and it gains flying until end of turn. 2/2
Chainer, Nightmare Adept 2BRLegendary Creature — Human Minion Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn. Whenever a nontoken creature enters the battlefield under your control, if you didn't cast it from your hand, it gains haste until your next turn. 3/2
Wei Assassins 3BBCreature — Human Soldier Assassin When Wei Assassins enters the battlefield, target opponent chooses a creature they control. Destroy that creature. 3/2
Launch the Fleet WSorcery Strive — This spell costs {1} more to cast for each target beyond the first. Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."
Hero of the Winds 3WCreature — Human Soldier Flying Whenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn. 1/4
Dawnfeather Eagle 4WCreature — Bird Flying When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. 3/3
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