M:tG card similarity search
2R · Creature — Human Werewolf
Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/3
Name | Mana | Type | Text |
---|---|---|---|
Aerathi Berserker | 2RRR | Creature — Human Berserker | Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.) 2/4 |
Devoted Retainer | W | Creature — Human Samurai | Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 1/1 |
Inner-Chamber Guard | 1W | Creature — Human Samurai | Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) 0/2 |
Ronin Cavekeeper | 5R | Creature — Human Samurai | Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) 4/3 |
Samurai Enforcers | 4WW | Creature — Human Samurai | Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) 4/4 |
Simic Initiate | G | Creature — Human Mutant | Graft 1 (This creature enters the battlefield with a +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) 0/0 |
Steadfast Guard | WW | Creature — Human Rebel | Vigilance (Attacking doesn't cause this creature to tap.) 2/2 |
Teferi's Honor Guard | 2W | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {U}{U}: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) 2/2 |
Woodland Patrol | 2G | Creature — Human Scout | Vigilance 3/2 |
Border Patrol | 4W | Creature — Human Nomad | Vigilance 1/6 |