Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fearsome Whelp

1R · Creature — Dragon

Flying At the beginning of your end step, each Dragon card in your hand perpetually gains "This spell costs {1} less to cast." 1/1

Similar cards

Color identity:
NameManaTypeText
Archfiend of Depravity 3BBCreature — Demon Flying At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest. 5/4
Demonic Rising 3BBEnchantment At the beginning of your end step, if you control exactly one creature, create a 5/5 black Demon creature token with flying.
Wall of Reverence 3WCreature — Spirit Wall Defender, flying At the beginning of your end step, you may gain life equal to the power of target creature you control. 1/6
Mirror of Galadriel 2Legendary Artifact {5}, {T}: Scry 1, then draw a card. This ability costs {1} less to activate for each legendary creature you control.
Child of the Volcano 3RCreature — Elemental Trample At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Child of the Volcano. (You descended if a permanent card was put into your graveyard from anywhere.) 3/3
Conjurer's Closet 5Artifact At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
Angel of Unity 1WCreature — Angel Cleric Flying, lifelink Whenever Angel of Unity enters the battlefield or you cast a party spell, choose a party creature card in your hand. It perpetually gets +1/+1. (A party card or spell is a Cleric, Rogue, Warrior, or Wizard.) 1/3
Whirling Dervish GGCreature — Human Monk Protection from black At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it. 1/1
Phyrexian Purge 2BRSorcery This spell costs 3 life more to cast for each target. Destroy any number of target creatures.
Memory Jar 5Artifact {T}, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
Page 54