M:tG card similarity search
3GG · Sorcery — Arcane
Destroy target land. If that land was legendary, its controller sacrifices another land.
Name | Mana | Type | Text |
---|---|---|---|
Territorial Dispute | 4RR | Enchantment | At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land. Players can't play lands. |
Cyclone Sire | 4U | Creature — Elemental | Flying When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. 3/4 |
Sylvan Advocate | 1G | Creature — Elf Druid Ally | Vigilance As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2. 2/3 |
Natural Affinity | 2G | Instant | All lands become 2/2 creatures until end of turn. They're still lands. |
Tideshaper Mystic | U | Creature — Merfolk Wizard | {T}: Target land becomes the basic land type of your choice until end of turn. Activate only during your turn. 1/1 |
Street Sweeper | 6 | Artifact Creature — Construct | Whenever Street Sweeper attacks, destroy all Auras attached to target land. 4/6 |
Dwarven Driller | 3R | Creature — Dwarf | {T}: Destroy target land unless its controller has Dwarven Driller deal 2 damage to them. 2/2 |
Brave the Wilds | G | Sorcery | Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) If this spell was bargained, target land you control becomes a 3/3 Elemental creature with haste that's still a land. Search your library for a basic land card, reveal it, put it into your hand, then shuffle. |
Vivify | 2G | Instant | Target land becomes a 3/3 creature until end of turn. It's still a land. Draw a card. |
Tectonic Rift | 3R | Sorcery | Destroy target land. Creatures without flying can't block this turn. |