Card Codex

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17 May 2024: Card library updated.

Feat of Resistance

1W · Instant

Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Similar cards

Color identity:
NameManaTypeText
Rally of Wings 1WInstant Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.
Sudden Demise XRSorcery Choose a color. Sudden Demise deals X damage to each creature of the chosen color.
Intervene UInstant Counter target spell that targets a creature.
Runaway Steam-Kin 1RCreature — Elemental Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin. Remove three +1/+1 counters from Runaway Steam-Kin: Add {R}{R}{R}. 1/1
Malevolent Noble 1BCreature — Human Noble {2}, Sacrifice an artifact or another creature: Put a +1/+1 counter on Malevolent Noble. 2/2
Ravenous Harpy 2BCreature — Harpy Flying {1}, Sacrifice another creature: Put a +1/+1 counter on Ravenous Harpy. 1/2
Ashen Reaper Creature — Zombie Elemental Menace At the beginning of your end step, put a +1/+1 counter on Ashen Reaper if a permanent was put into a graveyard from the battlefield this turn. 2/1
Book of Mazarbul 2REnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) II — Amass Orcs 2. III — Creatures you control get +1/+0 and gain menace until end of turn.
Leaping Master 1RCreature — Human Monk {2}{W}: Leaping Master gains flying until end of turn. 2/1
Femeref Knight 2WCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}: Femeref Knight gains vigilance until end of turn. 2/2
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