Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Feat of Resistance

1W · Instant

Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Similar cards

Color identity:
NameManaTypeText
Scuttling Sentinel 1G/UG/UCreature — Crab Elf Flash Vigilance When Scuttling Sentinel enters the battlefield, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.) 3/2
Travel Preparations 1GSorcery Put a +1/+1 counter on each of up to two target creatures. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Spike Rogue 1GGCreature — Spike Spike Rogue enters the battlefield with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature. {2}, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue. 0/0
Take 2USorcery Remove all +1/+1 counters from target creature you control. Draw that many cards. Fuse (You may cast one or both halves of this card from your hand.)
Guardian Shield-Bearer 1GCreature — Human Soldier Megamorph {3}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Guardian Shield-Bearer is turned face up, put a +1/+1 counter on another target creature you control. 2/1
Backup Agent 1WCreature — Human Citizen When Backup Agent enters the battlefield, put a +1/+1 counter on target creature. 1/1
River Heralds' Boon 1GInstant Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.
Lightshield Array Enchantment At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn. Sacrifice Lightshield Array: Creatures you control gain hexproof and indestructible until end of turn.
Timberland Guide 1GCreature — Human Scout When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. 1/1
Oaken Boon 3GSorcery — Adventure Put two +1/+1 counters on target creature. (Then exile this card. You may cast the creature later from exile.)
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