Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fecundity

2G · Enchantment

Whenever a creature dies, that creature's controller may draw a card.

Similar cards

Color identity:
NameManaTypeText
Deadbridge Shaman 2BCreature — Elf Shaman When Deadbridge Shaman dies, target opponent discards a card. 3/1
Gardens of Tranquil Repose Plane — Necros Suspended Animation — Whenever a creature dies, exile it. Its controller scries 1. Whenever chaos ensues, create X 3/3 black Dalek artifact creature tokens with menace, where X is one plus the number of cards exiled with Gardens of Tranquil Repose.
Night Shift of the Living Dead 3BEnchantment After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn. Whenever you roll a 6, create a 2/2 black Zombie Employee creature token.
Together Forever WWEnchantment When Together Forever enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two target creatures.) {1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
Academy Raider 2RCreature — Human Warrior Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card. 1/1
Eidolon of Blossoms 2GGEnchantment Creature — Spirit Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card. 2/2
Unquestioned Authority 2WEnchantment — Aura Enchant creature When Unquestioned Authority enters the battlefield, draw a card. Enchanted creature has protection from creatures.
Balance of Power 3UUSorcery If target opponent has more cards in hand than you, draw cards equal to the difference.
Prowl, Stoic Strategist 3WLegendary Artifact Creature — Robot More Than Meets the Eye {2}{W} (You may cast this card converted for {2}{W}.) Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it. Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl. 3/3
Jushi Apprentice 1UCreature — Human Wizard {2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice. 1/2
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