Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

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3G · Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw a card for each creature you control with power 3 or greater.

Similar cards

Color identity:
NameManaTypeText
Tainted Well 2BEnchantment — Aura Enchant land When Tainted Well enters the battlefield, draw a card. Enchanted land is a Swamp.
Imoen, Mystic Trickster 2ULegendary Creature — Human Rogue Wizard Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.) 2/3
Wavebreak Hippocamp 2UEnchantment Creature — Horse Fish Whenever you cast your first spell during each opponent's turn, draw a card. 2/2
Joraga Visionary 3GCreature — Elf Wizard When Joraga Visionary enters the battlefield, draw a card. 3/2
Explore 1GSorcery You may play an additional land this turn. Draw a card.
Akiri, Fearless Voyager 1RWLegendary Creature — Kor Warrior Whenever you attack a player with one or more equipped creatures, draw a card. {W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn. 3/3
Horizon Chimera 2GUCreature — Chimera Flash Flying, trample Whenever you draw a card, you gain 1 life. 3/2
Tapestry of the Ages 4Artifact {2}, {T}: Draw a card. Activate only if you've cast a noncreature spell this turn.
A-Guildsworn Prowler 1BCreature — Tiefling Rogue Assassin Deathtouch When Guildsworn Prowler dies, if it wasn't blocking, draw a card. 1/1
Gryff Vanguard 4UCreature — Human Knight Flying When Gryff Vanguard enters the battlefield, draw a card. 3/2
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