M:tG card similarity search
3G · Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw a card for each creature you control with power 3 or greater.
Name | Mana | Type | Text |
---|---|---|---|
Elusive Otter | U | Creature — Otter | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Creatures with power less than Elusive Otter's power can't block it. 1/1 |
Crackdown | 2W | Enchantment | Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps. |
Meekstone | 1 | Artifact | Creatures with power 3 or greater don't untap during their controllers' untap steps. |
Feed the Clan | 1G | Instant | You gain 5 life. Ferocious — You gain 10 life instead if you control a creature with power 4 or greater. |
Warden of the Chained | 1RG | Creature — Minotaur Warrior | Trample Warden of the Chained can't attack unless you control another creature with power 4 or greater. 4/4 |
Wandering Wolf | 1G | Creature — Wolf | Creatures with power less than Wandering Wolf's power can't block it. 2/1 |
Prodigy's Prototype | 1WU | Artifact — Vehicle | Whenever one or more Vehicles you control attack, create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater." Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 3/4 |
Ghirapur Guide | 2G | Creature — Elf Scout | {2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn. 3/2 |
Intrepid Outlander | 1G | Creature — Orc Ranger | Reach Pack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.) 2/3 |
Fight Rigging | 2G | Enchantment | Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost. |