Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

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3G · Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw a card for each creature you control with power 3 or greater.

Similar cards

Color identity:
NameManaTypeText
Gwenna, Eyes of Gaea 2GLegendary Creature — Elf Druid Scout {T}: Add two mana in any combination of colors. Spend this mana only to cast creature spells or activate abilities of a creature or creature card. Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna, Eyes of Gaea and untap it. 2/3
Cloudpiercer 4RCreature — Dinosaur Mutate {3}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach Whenever this creature mutates, you may discard a card. If you do, draw a card. 5/4
Righteous Authority 3WUEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each card in its controller's hand. At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.
Convalescent Care 1WWEnchantment At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.
Rite of Harmony GWInstant Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card. Flashback {2}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Baleful Strix UBArtifact Creature — Bird Flying, deathtouch When Baleful Strix enters the battlefield, draw a card. 1/1
Muse Drake 3UCreature — Drake Flying When Muse Drake enters the battlefield, draw a card. 1/3
Graceful Takedown 1GSorcery Any number of target enchanted creatures you control and up to one other target creature you control each deal damage equal to their power to target creature you don't control.
Sigardian Zealot 4GCreature — Human Cleric At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power. 3/3
Master Symmetrist 2GGCreature — Rhino Druid Reach Whenever a creature you control with power equal to its toughness attacks, it gains trample until end of turn. 4/4
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