M:tG card similarity search
2B · Instant
Destroy target creature with mana value 3 or less. If it's your turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Name | Mana | Type | Text |
---|---|---|---|
Kayla's Reconstruction | XWWW | Sorcery | Look at the top seven cards of your library. Put up to X artifact and/or creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. |
Stream of Acid | 2BB | Sorcery | Destroy target land or nonblack creature. |
Priest of Yawgmoth | 1B | Creature — Phyrexian Human Cleric | {T}, Sacrifice an artifact: Add an amount of {B} equal to the sacrificed artifact's mana value. 1/2 |
Jhoira, Ageless Innovator | UR | Legendary Creature — Human Artificer | {T}: Put two ingenuity counters on Jhoira, Ageless Innovator, then you may put an artifact card with mana value X or less from your hand onto the battlefield, where X is the number of ingenuity counters on Jhoira. 2/3 |
Deathmark | B | Sorcery | Destroy target green or white creature. |
Fiend Artisan | B/GB/G | Creature — Nightmare | Fiend Artisan gets +1/+1 for each creature card in your graveyard. {X}{B/G}, {T}, Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery. 1/1 |
Hornswoggle | 2U | Instant | Counter target creature spell. You create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") |
Rite of the Serpent | 4BB | Sorcery | Destroy target creature. If that creature had a +1/+1 counter on it, create a 1/1 green Snake creature token. |
Prizefight | 1G | Instant | Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") |
Merry-Go-Round | Artifact — Attraction | Visit — Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.) |